The first thing that hits you is the rendering. It's that specific kind of 3DCG where Midnight's hero costume looks like it's made of polished rubber and her proportions are dialed past eleven. It's not trying to be subtle. The animation loops are stiff, like a posable figure being clicked from one pose to the next, which somehow makes the whole thing dirtier. There's a scene early on with Toru Hagakure where you only see floating gloves and a school skirt, and the game treats this invisible girl with this weird reverence, the camera lingering on the empty space where her body should be. It's a strange, effective trick that the rest of the game's clunky dialogue doesn't earn.
I got stuck in a loop trying to trigger Kyoka Jiro's path. The point and click logic is less about puzzle solving and more about pixel hunting on her earphone jacks. I don't know why I fixated on that. The male protagonist is a blank slate, a self-insert who mumbles about becoming a hero while clearly being there to trip into every possible compromising situation with the 1-A girls. The writing is what you'd expect from a parody, all the characters reduced to a single trait. Ochaco is just bubbly and helpful to a fault, which the game exploits in a scene involving a zero-gravity mishap in the locker room that defies all physics except the physics of convenience.
Itsuka Kendo gets a surprisingly long segment in the training grounds. Her model is less exaggerated than the others, more athletic, and the scene focuses on hand to hand combat that slowly loses any pretense of being a fight. The animation glitches out here, her giant fists clipping through the protagonist's model, but the sound design, just heavy breathing and the rustle of a gi, does more work than the visuals. It's a moment where the lack of polish creates an accidental intimacy. The whole thing feels like a corrupted save file of a better game, and I can't stop clicking through it. The school setting is just a series of static backgrounds, but the way the corridors are always empty makes the whole UA feel like a liminal space designed only for these encounters.
Good game