I kept a spreadsheet. 37 routes across 5 characters, though calling them “characters” feels generous, they're more like... anatomical configurations with hair color tags. The blonde in the sailor uniform, path C-2, that one ends with an angle that clips through the desk. 14 cumshot variations, 12 of them functionally identical except for a single pixel's difference in spread radius. Don't ask why I tracked that.
The game's premise is your dude has 5 minutes between classes to find a girl and bang. No dialogue trees. No inventory. You click a room, you click a girl, you click a position. The mechanics are basically a memory match with tits. The art's deliberately sketchy, like someone drew it in the back of a notebook during, ironically, a class they were failing. It works for the fantasy, that rushed, desperate, “bell's about to ring” energy. The creampie scenes are surprisingly detailed for how rough everything else looks. Not realistic, but... thorough. I respect the focus. Though the anal route unlocks feel arbitrary, I triggered one by clicking the chalkboard three times. A chalkboard. This isn't a puzzle game.
The uniform variants are all short skirts and strained buttons, physics that remind me of those old Flash dress-up games, you know the ones. The sound design is what gets me, it's a single 30-second loop of what I think is a muffled J-pop track played through a tin can. After the 8th run, I started hearing it when the browser was closed. Felt like the Eric Andre show setup. Guess that's immersion. For a game literally called a 5 minute quickie, it delivers that exact experience. Quick, messy, leaves you wondering why you just did that in a classroom with no door lock. Not complaining.