The whole thing looks like it was coded on a phone during a particularly horny bus ride. Fonts break if you resize the window. The inventory system is held together with digital duct tape. And yet.
That crypt scene. Bael's first words to you aren't some grand demonic proclamation. It's more like a roommate who just woke up and immediately starts criticizing your life choices. The possession isn't a cutscene. One moment you're reading about your character's med school debt, the next the dialogue options have changed. Your own thoughts are crossed out. Literally. Text with a line through it, replaced by what the demon wants to say. I screenshotted that. Sent it to someone. They didn't get it.
The real model tag is doing some heavy lifting here. Most of the character art is clearly photographs run through filters, sometimes badly. A girl who's supposed to be your classmate looks like a stock photo of someone holding a textbook they've never opened. But during the more intense scenes, when Bael takes over completely, the jank actually works. The uncanny valley effect of a real face twisted into something wrong. Her eyes don't track right. The lighting on her skin doesn't match the background. It's not scary exactly. More like looking at a corrupted file that's somehow still running.
The RPG elements are barely there. Stats that go up, choices that branch, but the writing is what carries it. Bael's dialogue is genuinely funny in a mean way. He's not seductive. He's a petty, ancient thing who's been locked up too long and now wants to experience everything through you. Food tastes different. People look different. Your own memories start to feel like someone else's. There's a scene with a professor where you can feel the demon getting bored halfway through the conversation and just... taking the wheel. The text becomes fragmented. Single words. Body parts. What the professor would look like bent over the desk.
Wish the student life stuff mattered more. You're supposed to be in medical school but that's basically set dressing. A few mentions of exams, a library location, then it's all demon business. The possession mechanic is the whole game and everything else is just waiting for the next time Bael decides to be a problem. Which is often. The choice system sometimes lies to you. You'll pick what seems like the safe option and the text will just continue as if you picked the other one. Maybe that's a bug. Maybe it's Bael overriding you. The game doesn't clarify.
There's a moment in the second act where you're in your own apartment, alone, and the mirror doesn't show your reflection. Just text describing Bael looking back at you with your own face. No image. Just words. That stuck with me more than any of the sex scenes. Not that those are bad. They're messy and abrupt and the writing gets almost clinical in its descriptions of what's happening to these bodies. A demon who's been starved of sensation for centuries finally getting to feel everything at once. The html format means everything loads instantly. Click. Next. Click. Next. Like Bael is the one clicking through your life.