The first thing that gets me is the door. Or maybe it's not a door, it's just a wall that's pretending to be open. Anna is there, on a bed, touching herself and the whole setup feels like someone filmed it in a room where the furniture is scared of commitment. The bedspread has that particular beige of a budget hotel that's given up on life. I spent maybe three minutes just staring at the lamp in the corner. It's a nice lamp. It doesn't judge.
Then you click and things happen. Doggystyle is a button, which is a very direct way to live your life. The transitions are, how do you say, they have the energy of a slideshow at a funeral. One second she's looking at you with an expression that says "I'm contractually obligated to be here", the next you're in her ass. No in-between. No physics. Just the raw, unpolished jump cut of destiny. And you can go ass to mouth, which the game treats as a completely normal sequence of events, like making a sandwich. The whole thing is directed with the chaotic energy of a man who just discovered his phone can record video and has very specific ideas about angles. The POV wobbles. Sometimes you're staring directly at a ceiling texture that looks like cottage cheese.
The only way to finish is a facial. That's the rule. No negotiations. You can fuck around, literally, but the climax is non-negotiable. It's a weirdly strict rule for a game that otherwise feels like it's held together with hope and a single line of code. The audio is a separate tragedy. There's a wet sound that loops with the grim determination of a broken smoke alarm. It haunts me. I can still hear it when I close my eyes. Anna's moans are there too, doing their best, but they feel like they were recorded in a different room from a different person. It's a disjointed symphony of lust and mild technical inconvenience. The whole experience is like a dream where you're trying to run but your legs are made of lag. You click, the world stutters, and then a load lands on a face. That's the art. That's the statement.