so i was scrolling through my folder of "artistic screenshots" the other day, the ones where the censor bar is doing more work than the actual artist, and i realized something. most of these games try so hard to be epic. world ending stakes. demon lords. your childhood friend who is also a secret agent. whatever happened to just... a neighbor. a cute one. with problems you can actually solve by being a slightly less terrible person.
this game is about daisy. she moves in next door. you're a guy who's basically given up on the whole relationship circus, which, relatable. the first conversation with her is awkward in that specific way where you can almost hear the developer cringing at their own dialogue, but then something clicks. she mentions her ex. you mention your... situation. and suddenly you're not just clicking through text boxes, you're actually wondering what she'll say next.
the art style. look. it's not polished. it's got that "someone learned blender last month and is really proud of their first donut" energy, but honestly? it works. the jank makes the intimate scenes feel more... i don't know, real? like finding a dirty magazine drawn by someone who actually cares about the characters. there's this one scene on day three where she's wearing that stupid oversized sweater and the clipping is so bad her elbow phases through the couch, but her expression is so genuine i forgot to be annoyed.
the pacing is weird. some days nothing happens and you just talk about pizza toppings. then suddenly it's day five and she's showing you her tattoo and the camera angle changes and oh. oh okay. we're doing this now. the game doesn't warn you. it just trusts that you're an adult who understands how apartments work.
i wish there was more. not in a "the story feels incomplete" way, more like i genuinely wanted to see what happens after the credits. which is rare for something this short. most of these games i screenshot the weird parts and move on. this one i actually finished.