The first thing I noticed was the sound. Not music, just this low ambient hum that made the whole thing feel like a hot afternoon with the curtains closed. Sam, the kid, he's stuck at his mom's ex-husband's place, Michael. And Michael is built like a brick shithouse, which is weird because you'd think a guy would resent that, but the game doesn't let you look away. The animation is rough, deliberately unpolished, like someone filmed a dream on a phone from 2016. But the bodies move right. The ass on the wolf guy, the way his tail twitches when he leans over, it's all there.
You get choices that don't feel like choices. More like doors that open slightly and you peek through. I clicked one thing and suddenly Sam is on his knees, and the camera just lingers on his mouth stretching. No fade to black. The furry stuff, if you're not into it, might throw you, but the gay tension is so thick you could chew it. The hidden stories, I found one behind a bathroom door, just a flash of a raccoon guy jerking off, and then it's gone. Collecting them feels like finding porn in a stranger's house, which I guess is the point.
The dialogue sometimes sounds like a translation from a language that doesn't have a word for "awkward." But then Sam will say something like "I don't know why I'm hard" and you remember being nineteen and terrified of your own dick. The CG renders are cheap but they know where to put the light. A cumshot lands on a furry muzzle and it stays there, glistening, for three frames too long. I complained about the cursor being invisible once and then forgot about it. This game doesn't care if you're comfortable. It just wants you to keep clicking.