The first thing that hits you is the sheer, unapologetic absurdity of it. A grid of anime tiddies, eight of them, mapped to a musical scale. This is not a game that cares about your dignity. You get a melody, a little sequence of beeps and boops, and then you have to replay it by clicking the correct boob in the correct order. It's Simon Says for the terminally horny. My music theory professor would have an aneurysm, and honestly, that's a point in its favor.
The art is deliberately rough, like a sketch someone did in a notebook during a boring lecture on phenomenology. It's not trying to be polished, and that's the whole vibe. The jiggle physics, if you can even call them that, are more of a suggestion. A slight wobble when you click. It's almost a philosophical statement on the nature of desire and its imperfect digital representation. Or maybe the dev just didn't know how to code better boob physics. I spent way too long fixating on the one on the far left, the low C note. It has a slightly different shape than the others, a little less round, and it kept throwing off my rhythm. I wish it was symmetrical. It won't be.
The difficulty curve is a brick wall. A short melody is fine, a little titillating memory game. But then it throws a long, syncopated sequence at you and suddenly you're a failure, a pervert who can't even click cartoon breasts in the right order. The game doesn't care. It just sits there, waiting, with its eight unblinking anime eyes. I failed the same sequence maybe fifteen times. The "notes" are just boobs. There's no reward for success beyond the next, harder sequence of boob-clicks. It's a closed loop of rhythm and nudity, a perfect ouroboros of meaninglessness. I think I get it now.