Kasumi and Bass v1.0
I don't know why I keep coming back to these mashup games. It's like my brain sees "Kasumi" and "Jaina" and just clicks download before the thinking part catches up. This one is Kasumi and Bass, which already makes no sense. Bass from DOA is a wrestler dad, not exactly the first pick for a crossover with a WoW orc. But here we are.
The whole thing runs on this weird rhythm. You click, something jiggles, the sound effect plays. It's not a complex system. The "game" part is basically just poking at Bass until his enormous, and I mean comically enormous, cock does something. The proportions are all wrong in that specific way these things always are. His thighs are like tree trunks, her areolas are the size of dinner plates. It's not good, technically. The animation loops are janky, the sound is just a bassy thump that doesn't sync with anything. I spent five minutes just making Kasumi's chest bounce out of sync with the thrusting, it was the most fun I had.
Then there's Garrosh. Why is Garrosh Hellscream here? He just stands in the background of one scene, looking like a lost action figure, while Jaina Proudmoore's cleavage defies all known physics in the foreground. The whole thing feels like someone threw a bunch of character models into a blender and hit the "adult" button. The big cleavage and big breasts are the entire point, obviously. There's no strategy here, no love triangle to optimize, just a single track of escalating lewdness that you click through. I kept waiting for a branching path, some kind of minimax decision where I choose between focusing on Kasumi's reaction or Bass's... growth. Nothing. Just a straight line to the finish.
It's almost relaxing in its stupidity. You don't have to think. You just watch the polygons clip into each other and wonder why the sound designer chose that particular wet slap noise. I think I'll forget I played this by tomorrow.
The whole thing runs on this weird rhythm. You click, something jiggles, the sound effect plays. It's not a complex system. The "game" part is basically just poking at Bass until his enormous, and I mean comically enormous, cock does something. The proportions are all wrong in that specific way these things always are. His thighs are like tree trunks, her areolas are the size of dinner plates. It's not good, technically. The animation loops are janky, the sound is just a bassy thump that doesn't sync with anything. I spent five minutes just making Kasumi's chest bounce out of sync with the thrusting, it was the most fun I had.
Then there's Garrosh. Why is Garrosh Hellscream here? He just stands in the background of one scene, looking like a lost action figure, while Jaina Proudmoore's cleavage defies all known physics in the foreground. The whole thing feels like someone threw a bunch of character models into a blender and hit the "adult" button. The big cleavage and big breasts are the entire point, obviously. There's no strategy here, no love triangle to optimize, just a single track of escalating lewdness that you click through. I kept waiting for a branching path, some kind of minimax decision where I choose between focusing on Kasumi's reaction or Bass's... growth. Nothing. Just a straight line to the finish.
It's almost relaxing in its stupidity. You don't have to think. You just watch the polygons clip into each other and wonder why the sound designer chose that particular wet slap noise. I think I'll forget I played this by tomorrow.
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π 3K
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Struggling of Rapture part 2
Kasumi's tits are the main character here, let's be real. That red hair, that impossibly curved body from the DOA universe, it's all rendered in this sort of rough, almost frantic style. Like someone sketched it on a napkin while really, really needing to get the idea out. The gray monster, the tentacle thing, it's not winning any design awards. It's a blob of intent. And the intent is to get those big tits out and bouncing.
The fight itself is a joke. A beautiful, stupid joke. You just hammer the attack. There's no footsies, no frame data, no Izuna drop. I kept trying to do her classic teleport throw out of muscle memory from actual Dead or Alive, but no. You just click and her clothes tear. The sound design is what gets me, it's this crunchy, compressed mess that somehow loops perfectly with the jiggle physics. It's like a fap material ASMR track made in a wind tunnel. I forgot what I was going to say about the animation. Oh right, it's janky. Gloriously janky. A frame will hang for a second too long and you see the exact moment the artist gave up on a tentacle's pathing.
But then she's naked and the "fight" is over and the gray blob just... goes to town. The whole thing is a delivery system for that final scene. No pretenses. It's a flipbook of depravity. The lack of polish is the point, it's like finding a dirty doujin in a back alley server. The facial expressions on Kasumi are pure, uncanny valley gold. One second she's defiant, the next her eyes roll back in a way that defies human anatomy. It's perfect. The whole thing crashes sometimes if you click too fast during the climax sequence, which honestly feels like a feature, not a bug. A hard reset for your brain. I wish the monster had more... personality? It's just a gray mass. But then again, the focus is exactly where it should be. On those massive, gravity-defying tits that bounce with the chaotic energy of a screensaver from 1998.
The fight itself is a joke. A beautiful, stupid joke. You just hammer the attack. There's no footsies, no frame data, no Izuna drop. I kept trying to do her classic teleport throw out of muscle memory from actual Dead or Alive, but no. You just click and her clothes tear. The sound design is what gets me, it's this crunchy, compressed mess that somehow loops perfectly with the jiggle physics. It's like a fap material ASMR track made in a wind tunnel. I forgot what I was going to say about the animation. Oh right, it's janky. Gloriously janky. A frame will hang for a second too long and you see the exact moment the artist gave up on a tentacle's pathing.
But then she's naked and the "fight" is over and the gray blob just... goes to town. The whole thing is a delivery system for that final scene. No pretenses. It's a flipbook of depravity. The lack of polish is the point, it's like finding a dirty doujin in a back alley server. The facial expressions on Kasumi are pure, uncanny valley gold. One second she's defiant, the next her eyes roll back in a way that defies human anatomy. It's perfect. The whole thing crashes sometimes if you click too fast during the climax sequence, which honestly feels like a feature, not a bug. A hard reset for your brain. I wish the monster had more... personality? It's just a gray mass. But then again, the focus is exactly where it should be. On those massive, gravity-defying tits that bounce with the chaotic energy of a screensaver from 1998.
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π 99.3K
π¬ 5
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Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D uncensored animations! With a wide variety, going from MILFs to insane college girls to offer, Heavy Metal Babes is sure to satisfy all of your kinkiest desires. Get to know your companions inside and out by conversing with them across the story. What nicer thing to do than sexting and fucking?
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π 122K
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Rope Restrain bondage Rebirth
I keep coming back to the way the rope digs in. Not in a "wow such physics" way, the whole thing looks like a Flash game that got left in the sun, but specifically how the knots sit right above the fabric line. You can change her outfit, and I spent an embarrassing amount of time just cycling through the options to see which one made the chain placement look most obscene against her hip. It's a Dead or Alive parody, so it's Kasumi, obviously, but she's just standing there on some generic street corner. Public use scenario, I guess, but nobody's around. It's just you and her and these weirdly satisfying drag interactions.
The interactive bit is basically poke her until the meter fills. Fingering, ass fingering, teasing, whatever you want to call it. You click and drag and she reacts. The domination angle is so stripped down it almost loops back around to being clinical, which is a weird thing to say about a hentai game. There's no resistance. The description says "they like when you touch them" and yeah, that's the whole psychological hook. No struggle, just... acceptance. The humiliation feels automatic. I don't know if that's a bug or the point. You can change her position too, which is a feature I forgot to mention until now because the bondage setup barely changes, just rotates her a bit. The chains are just there. Static. I wish they rattled or something. A sound? Anything.
Got her to cum and the animation is so janky I laughed. Not in a mean way. It's like watching a marionette short circuit. The stripping mechanic is tied to the outfits, obviously, but you can't just rip things off, you have to sort of... persuade the interface. It's all very 526491525239340b8a128a13d5036e2d. That string of numbers from the source feels appropriate here, like a serial number for a specific kind of broken pleasure. The BDSM tag is doing a lot of heavy lifting when really it's just rope and chains on a girl who's mildly into it. I wanted to hate the lack of polish but honestly I've opened it three times today.
The interactive bit is basically poke her until the meter fills. Fingering, ass fingering, teasing, whatever you want to call it. You click and drag and she reacts. The domination angle is so stripped down it almost loops back around to being clinical, which is a weird thing to say about a hentai game. There's no resistance. The description says "they like when you touch them" and yeah, that's the whole psychological hook. No struggle, just... acceptance. The humiliation feels automatic. I don't know if that's a bug or the point. You can change her position too, which is a feature I forgot to mention until now because the bondage setup barely changes, just rotates her a bit. The chains are just there. Static. I wish they rattled or something. A sound? Anything.
Got her to cum and the animation is so janky I laughed. Not in a mean way. It's like watching a marionette short circuit. The stripping mechanic is tied to the outfits, obviously, but you can't just rip things off, you have to sort of... persuade the interface. It's all very 526491525239340b8a128a13d5036e2d. That string of numbers from the source feels appropriate here, like a serial number for a specific kind of broken pleasure. The BDSM tag is doing a lot of heavy lifting when really it's just rope and chains on a girl who's mildly into it. I wanted to hate the lack of polish but honestly I've opened it three times today.
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π 322.6K
π¬ 7
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Fuck-O-Rama
Kasumiβs tits bounce with this weird physics thatβs almost hypnotic if you stare too long. The 3D model is straight from some early 2000s fever dream, jagged edges and all, but thatβs the charm right? Itβs like finding a dusty figure in Akihabara thatβs been sitting on a shelf since the PS2 era. Youβre not here for ray tracing. Youβre here because the idea of a rhythm clicker with a DOA girl is so stupidly specific it wraps back around to genius.
The game throws you into positions and expects you to just get it. Sometimes itβs a frantic button mash, your mouse crying for mercy while the timing bar fills up. Other times it wants you to click on beat, a weirdly musical fuck-o-rama where missing the rhythm means a sad little animation loop. I kept failing the rapid
The game throws you into positions and expects you to just get it. Sometimes itβs a frantic button mash, your mouse crying for mercy while the timing bar fills up. Other times it wants you to click on beat, a weirdly musical fuck-o-rama where missing the rhythm means a sad little animation loop. I kept failing the rapid
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π 22.7K
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CREATE YOUR AI BITCH
The sluttiest waifus and hentai girls are waiting for you right now! Create and chat with your own sexy hentai waifu and generate limitless ai porn, sex roleplay and erotic stories with them. 100% uncensored ask them anything. Don't make them wait and go chat with them to experience the best AI sexchat ever.
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π 121.5K
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Sleeping Kasumi
The whole thing feels like a half eaten bag of chips. You know the ones, left open overnight, still technically edible but the texture is all wrong. That's Kasumi's sleep cycle here. The bar fills, you pull back, the bar drains. Repeat. It's a reflex game stripped down to its bones, no meat, just the gristle of a mechanic.
And yet. There's that one angle, the side view where her chest rises and falls. The DOA model is recognizable, the proportions are that specific kind of anime ridiculous that somehow works better in this grainy, unpolished browser format than it would in a shiny render. You're just tapping, waiting, watching the red meter creep up. My cat jumped on my desk during a tense moment and I nearly threw my mouse. That's not a recommendation, just a fact. The touch zones are weirdly specific, like someone mapped them with a broken stylus. You'll miss a spot you swear you clicked and the bar will spike anyway.
I kept thinking about those old flash games on Newgrounds, the ones where you'd just sort of... poke at a character until something happened. This is that, but with less payoff. The loop is hypnotic in a way that makes you forget what you're doing until you've done it for ten minutes. Then you snap out of it and feel kind of stupid. The sleeping tag is doing all the heavy lifting here, the pretense of stealth gives your lizard brain something to latch onto while your frontal lobe checks out. It's not good. I'll probably open it again tomorrow.
And yet. There's that one angle, the side view where her chest rises and falls. The DOA model is recognizable, the proportions are that specific kind of anime ridiculous that somehow works better in this grainy, unpolished browser format than it would in a shiny render. You're just tapping, waiting, watching the red meter creep up. My cat jumped on my desk during a tense moment and I nearly threw my mouse. That's not a recommendation, just a fact. The touch zones are weirdly specific, like someone mapped them with a broken stylus. You'll miss a spot you swear you clicked and the bar will spike anyway.
I kept thinking about those old flash games on Newgrounds, the ones where you'd just sort of... poke at a character until something happened. This is that, but with less payoff. The loop is hypnotic in a way that makes you forget what you're doing until you've done it for ten minutes. Then you snap out of it and feel kind of stupid. The sleeping tag is doing all the heavy lifting here, the pretense of stealth gives your lizard brain something to latch onto while your frontal lobe checks out. It's not good. I'll probably open it again tomorrow.
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π 298.4K
π¬ 8
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Kasumi fuck on the beach
The breast expansion thing. It's not a gradual thing, it's like someone clicked a checkbox and suddenly Kasumi's tits are these massive, veiny balloons that don't even fit the screen right. The artist clearly had a specific fixation and just went for it, physics be damned. You get this weird close up where one of the guys is squeezing and it looks less like flesh and more like a water balloon about to pop. The whole setup is flimsy, some revenge plot on a beach that's just an excuse to get her pinned down. The dialogue is that classic broken English, "you will be punished for your pride of the ninja clamp," which I guess is a clan? Whatever.
The animation loops are janky as hell. There's this one doggystyle scene where her spine bends at an angle that would put a chiropractor's kids through college. But the sound design, fuck, it's just these wet slapping noises that are mixed way too loud. It becomes almost comical after a minute, like someone stomping through mud. The facial abuse segment is relentless, they just keep going, and the cumshot finale is absurd. It's not just a facial, it's a full on bukkake that completely whites out her features until she's just a glazed silhouette. They really wanted to humiliate the character, that much is clear.
The threesome dynamic is basically two dudes taking turns while she makes the same ahegao face on loop. No variety in her expression, just a permanent eye roll. The anal scene is particularly rough, no prep, just a sudden switch and the animation stutters like it's buffering. I spent way too long trying to see if the bikini tan lines were consistent. They aren't. That bugged me more than the *** fantasy itself. For a game this unpolished, the one thing they nailed is the sheer volume of the money shot. It's excessive to the point of parody. If you're here for the degradation of a DOA character, it delivers that specific, ugly fantasy without any pretense. Just don't expect the tits to look like they belong on a human body.
The animation loops are janky as hell. There's this one doggystyle scene where her spine bends at an angle that would put a chiropractor's kids through college. But the sound design, fuck, it's just these wet slapping noises that are mixed way too loud. It becomes almost comical after a minute, like someone stomping through mud. The facial abuse segment is relentless, they just keep going, and the cumshot finale is absurd. It's not just a facial, it's a full on bukkake that completely whites out her features until she's just a glazed silhouette. They really wanted to humiliate the character, that much is clear.
The threesome dynamic is basically two dudes taking turns while she makes the same ahegao face on loop. No variety in her expression, just a permanent eye roll. The anal scene is particularly rough, no prep, just a sudden switch and the animation stutters like it's buffering. I spent way too long trying to see if the bikini tan lines were consistent. They aren't. That bugged me more than the *** fantasy itself. For a game this unpolished, the one thing they nailed is the sheer volume of the money shot. It's excessive to the point of parody. If you're here for the degradation of a DOA character, it delivers that specific, ugly fantasy without any pretense. Just don't expect the tits to look like they belong on a human body.
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π 57.3K
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Kasumi F-Series
Kasumi, the scorching redhead from the F-Series, is done with weak flowers and soft serenades. Gentle teasing and foreplay? Not her style. What she craves is hair-pulling, breath-stealing, unrestrained pounding.
Using the buttons on your left, pick from an arsenal of toys and presents designed to stoke her wild hunger. With every selection you make, the scene intensifies - the presents fan the flames of her filthy lust.
Watch as Kasumi walks toward you, her massive breasts jiggling with raw excitement. Her body shivers with every acquired pleasure, and you hold the reins - controlling the toys, the rhythm, and the ecstasy that makes her whisper your name with fierce desperation.
Every detail bursts to life in vivid animations - slick sweat gleaming on her flawless skin, her breath caught between moans, and eyes glazed with feral lust. Kasumi isnβt just fucked - sheβs ravaged senseless, a wild beast undone by the roughness you deliver.
This isnβt about subtlety or sweetness - itβs all about brutal, scorching carnal chaos where Kasumiβs red-hot hunger takes center stage. The bigger the vibe, the curl of her toes, the tighter her grip - each motion spells out one truth: Kasumi aches for domination, for rough, insatiable satisfaction.
Push your limits, fuel Kasumiβs need, and see how far you can take her before she collapses, spent and satisfied. The game waits for you - every twitch of her luscious curves is a challenge thrown down for you to answer.
Step into the maddening world of Kasumiβs desires and prepare to break all the rules - the question is, how far will you go?
Using the buttons on your left, pick from an arsenal of toys and presents designed to stoke her wild hunger. With every selection you make, the scene intensifies - the presents fan the flames of her filthy lust.
Watch as Kasumi walks toward you, her massive breasts jiggling with raw excitement. Her body shivers with every acquired pleasure, and you hold the reins - controlling the toys, the rhythm, and the ecstasy that makes her whisper your name with fierce desperation.
Every detail bursts to life in vivid animations - slick sweat gleaming on her flawless skin, her breath caught between moans, and eyes glazed with feral lust. Kasumi isnβt just fucked - sheβs ravaged senseless, a wild beast undone by the roughness you deliver.
This isnβt about subtlety or sweetness - itβs all about brutal, scorching carnal chaos where Kasumiβs red-hot hunger takes center stage. The bigger the vibe, the curl of her toes, the tighter her grip - each motion spells out one truth: Kasumi aches for domination, for rough, insatiable satisfaction.
Push your limits, fuel Kasumiβs need, and see how far you can take her before she collapses, spent and satisfied. The game waits for you - every twitch of her luscious curves is a challenge thrown down for you to answer.
Step into the maddening world of Kasumiβs desires and prepare to break all the rules - the question is, how far will you go?
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π 31.5K
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Kasumi Rebirth
Fumbling with the chains first thing, because the physics are jank in that specific way flash games from 2007 always were. You grab her arm and it sort of snaps into position like a broken action figure. Kasumi just hangs there with that blank DOA face, tits already out because why wait. The rebirth part is funny, like she wasn't already resurrected in every doujin since 2003.
The dildo drawer. That's where the soul of this thing lives. Three sizes, all vaguely purple, and you just drag them wherever. Mouth, pussy, ass, doesn't matter. The collision detection gives up sometimes and it clips through her thigh but honestly that adds to the whole degraded flash aesthetic. You can pinch nipples by clicking and dragging, and they stretch. Like, really stretch. Breast expansion tag earning its keep there. The cumshot mechanic is just a button that paints her face with zero buildup, which is either lazy or genius depending on how many edging discourse threads you've read this week.
Wish the torture part had more feedback. She doesn't react much beyond some stock moans that loop weirdly. For a game about gently torturing a chained up ninja, it's surprisingly chill. You're just sort of... arranging her. Doggystyle positioning works if you angle the legs right but good luck, the limb controls fight you constantly. The anal stuff is there, same drag and drop logic, no prep or progression needed because we're operating on pure id logic here. Paizuri requires manual positioning which kills the mood slightly, but when it lines up it's that specific brand of hentai physics where boobs function like sentient water balloons.
The creampie option just appears as a toggle. Click, and suddenly there it is. No ceremony. Respect the efficiency honestly. For a browser game that probably got passed around on forums with names like "kasumi_chain_torture_v3_final_FINAL.swf" it delivers exactly what the tags promise and nothing else. The facial animations are nonexistent but the cum texture is glossy enough that you remember why you bookmarked these sites in the first place.
The dildo drawer. That's where the soul of this thing lives. Three sizes, all vaguely purple, and you just drag them wherever. Mouth, pussy, ass, doesn't matter. The collision detection gives up sometimes and it clips through her thigh but honestly that adds to the whole degraded flash aesthetic. You can pinch nipples by clicking and dragging, and they stretch. Like, really stretch. Breast expansion tag earning its keep there. The cumshot mechanic is just a button that paints her face with zero buildup, which is either lazy or genius depending on how many edging discourse threads you've read this week.
Wish the torture part had more feedback. She doesn't react much beyond some stock moans that loop weirdly. For a game about gently torturing a chained up ninja, it's surprisingly chill. You're just sort of... arranging her. Doggystyle positioning works if you angle the legs right but good luck, the limb controls fight you constantly. The anal stuff is there, same drag and drop logic, no prep or progression needed because we're operating on pure id logic here. Paizuri requires manual positioning which kills the mood slightly, but when it lines up it's that specific brand of hentai physics where boobs function like sentient water balloons.
The creampie option just appears as a toggle. Click, and suddenly there it is. No ceremony. Respect the efficiency honestly. For a browser game that probably got passed around on forums with names like "kasumi_chain_torture_v3_final_FINAL.swf" it delivers exactly what the tags promise and nothing else. The facial animations are nonexistent but the cum texture is glossy enough that you remember why you bookmarked these sites in the first place.
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π 1.5M
π¬ 29
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Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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π 120.6K
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Thick jugged superslut Kasumi
Okay, I'll be real, I clicked this expecting the usual DOA parody where Kasumi's model looks like a melted candle. But the first thing that hits you isn't even the boobs, it's the weirdly specific defeat animation. She doesn't just fall over. She does this little stumble, tries to get up, and the guy just... watches. It's a small thing but it made me feel like a creep in a way these games usually don't manage. The whole thing is deliberately unpolished, like someone made it in a weekend fueled by a very specific obsession, and honestly? That's the charm.
The breast expansion here is comical. We're talking beach ball territory, the kind where the milk mechanic feels less like a fetish and more like a physics experiment gone wrong. You press them and it just... leaks. Everywhere. The titfuck scene is where it gets absurd, you're literally fucking her nipple, and the animation loops in this janky way that's almost hypnotic. The paizuri is fine, I guess, but the real star is the doggystyle angle where her chest is just crushed against the floor, spreading out like dough. It's so over the top you can't even be mad at the clipping. The oral scene is there too, but it's forgettable compared to the milk fountain.
The "***" tag is accurate to the description, she loses a fight and gets taken on the floor. It's not romanticized, it's just... there. A means to an end. The sound design is basically nonexistent, just some wet slaps that sound like someone hitting a ham with a spoon. I wish there was a way to skip directly to the nipple fucking, because the fight itself is a boring two-button masher. The cumshot at the end is a geyser, completely covering her face, and then it just cuts to black. No ending, no reward screen. Just a void where a game used to be. It's a broken, horny mess and I've already played it three times.
The breast expansion here is comical. We're talking beach ball territory, the kind where the milk mechanic feels less like a fetish and more like a physics experiment gone wrong. You press them and it just... leaks. Everywhere. The titfuck scene is where it gets absurd, you're literally fucking her nipple, and the animation loops in this janky way that's almost hypnotic. The paizuri is fine, I guess, but the real star is the doggystyle angle where her chest is just crushed against the floor, spreading out like dough. It's so over the top you can't even be mad at the clipping. The oral scene is there too, but it's forgettable compared to the milk fountain.
The "***" tag is accurate to the description, she loses a fight and gets taken on the floor. It's not romanticized, it's just... there. A means to an end. The sound design is basically nonexistent, just some wet slaps that sound like someone hitting a ham with a spoon. I wish there was a way to skip directly to the nipple fucking, because the fight itself is a boring two-button masher. The cumshot at the end is a geyser, completely covering her face, and then it just cuts to black. No ending, no reward screen. Just a void where a game used to be. It's a broken, horny mess and I've already played it three times.
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π 122.8K
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